This is EEVEE, it’s the material view. And I guess it’s hard to explain what I mean, I am just finding it hard to get the different textures to mix well. More specifically with the normals which I know is more finicky. My guess is that, for instance the max value coming from one texture is very small compared to the max value of the other texture so it doesn’t show up when mixed. So say I set the bump settings to my liking for the first texture, but then mix in another texture that needs different bump values to look the way I want it to. Wait, I think I just thought of the answer, use 2 bump nodes and mix after?