@williamatics I think that’s a good way to approach it. I feel the same way. I’d rather find the program that can do something really really well than to try and learn how one program can do a lot “ok”. For me Blender is a great Modeling/Sculpting/Animation tool, but beyond that I look at other software. Substance Painter is definitely my go to texturing tool. Photoshop for anything 2D related, Unity for game engine. I have been looking for a great terrain tool to be used in games and have looked into World Machine and Terragen as well.