Reply To: When I export my model from Blender and import it into Unity it has a rotation so when I set the rotation to 0 in Unity it…

Forum Archive When I export my model from Blender and import it into Unity it has a rotation so when I set the rotation to 0 in Unity it… Reply To: When I export my model from Blender and import it into Unity it has a rotation so when I set the rotation to 0 in Unity it…

#25080
clericjk
Participant

    I think this is some quirk with Unity and Blender. I only have a single object so when importing in to blender it’s setting the X rotation as -90. At 3:36 in the video when you go into the individual meshes each one has it’s X axis rotation set as -90 which is the same thing I’m experiencing. I’ve just done a test and added an additional object in to my file and the parent container x rotation is 0 and the child meshes are -90.

    So it looks like having a empty parent object will do the trick. Thank you for your help!