Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?

Forum Archive What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader? Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?

#30918
Mark Smith
Participant

    the Principled shader is a way to group the other shaders into a work unit (for those who don’t understand or don’t want to be bothered with the tech side)…

    it doesn’t take (for instance) the glossy shader out of the mix but rather puts it in a useful place in the pipeline…

    so the shaders get incorporated (they are always present) into the grouping 

    that is commonly referred to as PBR (Physically Based Rendering)…

    hope this helps…

    😀