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Forum Archive › What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader? › Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?
I thought the same, it is essential for PBS shading pipeline but i guess if you don’t care about it and have more control on the creative side with the simple ones…