Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?

Forum Archive What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader? Reply To: What’s the point of the Diffuse, Glossy, Fresnel and Subsurface Scattering shaders now that we have the Principled shader?

#30917
rblej
Participant

    I thought the same, it is essential for PBS shading pipeline but i guess if you don’t care about it and have more control on the creative side with the simple ones…