Reply To: What modifications would be necessary for animation?

Forum Archive What modifications would be necessary for animation? Reply To: What modifications would be necessary for animation?

#55844
Kent Trammell
Participant

    Yes optimization is a must for this sculpture, namely in the form of complete retopology. The original goal of this course was to be part of a series of courses:

    1. Concept Art
    2. Sculpting
    3. Retopology / Modeling (making it animation-friendly)
    4. Texturing / Shading
    5. Rigging
    6. Animation

    As you can see we made it two courses in before the project lost steam…I would recommend this course as a follow-up. It involves sculpting, retopology, and straight-forward modeling of an animation-friendly character in a similar vein as the wrangler.

    Would I need the body mesh under the clothes or could I recnounce this since these clothes seem to be relatively stiff compared to for example a woman’s dress.

    If you wanted to simulate the clothing via cloth sim, then yes you would need a body mesh to collide with the clothing. You’re venturing into extremely complex territory with this method. Honestly with this character’s more form-fitting clothing, you could likely get away with not simulating cloth. As you mentioned, a woman’s dress would require simulation.