Yes optimization is a must for this sculpture, namely in the form of complete retopology. The original goal of this course was to be part of a series of courses:
- Concept Art
- Sculpting
- Retopology / Modeling (making it animation-friendly)
- Texturing / Shading
- Rigging
- Animation
As you can see we made it two courses in before the project lost steam…I would recommend this course as a follow-up. It involves sculpting, retopology, and straight-forward modeling of an animation-friendly character in a similar vein as the wrangler.
Would I need the body mesh under the clothes or could I recnounce this since these clothes seem to be relatively stiff compared to for example a woman’s dress.
If you wanted to simulate the clothing via cloth sim, then yes you would need a body mesh to collide with the clothing. You’re venturing into extremely complex territory with this method. Honestly with this character’s more form-fitting clothing, you could likely get away with not simulating cloth. As you mentioned, a woman’s dress would require simulation.