For some reason this has been one of the most confusing things, haha, probably because I hear the terms being used interchangeably. But I think I understand it now 🙂
Thanks for confirming the image was correct and giving examples, is it more clear!
Just wondering, “building a shader”, does that mean there are different types of shaders that can be built using different textures, uv maps, attributes etc?
Like, these are examples of shaders you could use depending on what type of material you want to make. And you can’t use the Principled BSDF shader to make all kinds of materials, sometimes you need to use another one?
