I’m pretty new to textures, mapping, uv maps and different type of terminology etc, so I’m not sure I understand everything you guys write about yet, sorry. I try to though.
So am I understanding it correctly that the Principled BSDF shader is usually all you need to use as a shader node, except for rare cases, since the other ones are built into the Principled BSDF?
Thanks to everyone for being so helpful! I appreaciate it a lot 🙂
A little difficult to learn but I will keep working on it!