1. No not yet, I’m just a beginner so I first want to learn how to do all the techniques myself. Though I see myself using several add-ons later on to make some tasks easier and faster.
2. N/A
3. HardOps is a boolean tool I believe, so I presume they make using those faster and easier. BoxCutter is sort of alike, but I think it’s more focused on cutting holes in meshes. MESHmachine I don’t know exactly what is does… (I could look it up but I feel like that’s cheating :-p ) DECALmachine can restore beveled edges with one click, you mentioned this in another post, very curious to see that!
4. Problems I ran into (up until now, just starting out): creating clean topology, cutting holes in curved surfaces, how to not make a mess with too many holding edges…
5. I mostly just want to see a demonstration on how these addons fix common problems with hard surface modeling, hopefully easy and fast. I’m also curious about the first two addons, being fast boolean tools, will they mess up the topology or not?
Though I have to watch that first stream later, because I won’t be home from work in time.. But I’ll be there for the second one!
Thanks for showing these addons this month, It’s very interesting to see how much they can help improve your work and speed up your work-flow 🙂