1. Have you used any of these addons before?
Only HardOps so far, on a daily basis.
2. If so, how was your experience with them?
Took some time to “get” the HardOps workflow, now I feel more confident. Still many tricks that I have to learn I guess in order to model even smarter.
3. If not, what specifically do you think they do?
A friend showed me how to use DecalMachine, love the idea of kit bashing via weighted normal maps. BoxCutter is used for cutting panels simply using a box select like tool (and probably more). Mesh machine is also a hard surface workflow optimiser as HardOps, well know for debevelling edges in edit mode (same, it must have many more options).
4. What do you find to be the most difficult part of hard surface modeling?
Cutting nice holes in curved surfaces. So far the best workaround I found is adding more vertices (applied subsurf), or getting the hand dirty and fixing vertices by vertices.
5. Is there anything in particular that you’d like to know about using them?
How to improve my issue on the previous question? How to add my own kit bash library on hardops? Is there any requirement ? Maybe it’s on the wiki, in may have skipped that 😮