Reply To: Was there a reason to not use the specular at all in Unity?

Forum Archive Was there a reason to not use the specular at all in Unity? Reply To: Was there a reason to not use the specular at all in Unity?

#68979
Adrian Bellworthy
Participant

    The specular map when used in unity was to shiny, so @jgonzalez removed it and used the slider instead. The problem is the specular is then uniform across the whole model.

    The color texture only has the diffuse color. What I think you mean is the color shading (the lighter color edges) is in the color texture but not specular (shininess).