Hi Gerard, even before asking, I had already tried the volume absorption and scatter trick with the add shader, this what Ewa showed in one of their CORE Material videos. Unfortunately though, it still didn’t do the trick, and after playing around, I still couldn’t find a predictable method to control the volume color, hence I’m asking here.
I feel like I’ve already explained what I’m trying to accomplish. I’m trying to get the volume to be the exact color I set it, so that it gradually occludes objects in a controlled way that causes them to blend seamlessly into the mono-color background.
Like I said, if you know of an alternative method to accomplish this, feel free to recommend it and I can play around.