I’ve always used angled based and if it doesn’t give me great results, I use conformal. But I’d say not to worry too much about it, cuz in reality, almost everyone just goes with whatever gives you the best result. Blender has so many options, so may ways of doing the same thing, so many ways it works with stuff under the hood, that strictly speaking, most Blender users just use the stuff without knowing exactly how it works. Because in the end, we’re trying to make appealing art and a lot of times the technical jargon gets too much in the way, so it’s something not to pay much attention to in so it detracts from the real goal. Stay calm and keep blending.