Hi Andy @AeJax ,
There are a few ways to do that; your method works here, because the Cursor is at the World Origin.
Another common way, would be to Move the Sphere in Edit Mode, then you would be Moving its Vertices, leaving the Sphere’s Origin in place.
You could also, Move the Sphere in Object Mode and then CTRL+A > Apply > Location. This will set the Object Origin to the World Origin.
There are other, more ‘convulated’ ways, but these are the ones that are used most.
And by the way, you normally do not want your Object’s Origin ‘away from’ the Object’s Geometry.