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Forum Archive UV mysteries! < additional characters to reach the title minimum ; ) > Reply To: UV mysteries! < additional characters to reach the title minimum ; ) >

#68411
Peter Varga
Participant

    hmmm…
    : )

    thanks for chipping in @me1958424 that gives me… fresh per perspective!
    specifically, never thought of that (hiding in plain sight) “vert dilemma” although, my goal is NOT to have them merged or welded, quite the contrary…

    the screenshot bellow will explain better than I ever could in words; the “default” (as in, unwrapped with no intervention whatsoever) is what I was after, only “manually” understanding what’s going on “under the hood”, with some “custom tweaking” (body quads square, etc)… the “spikes” (triangles) should be separate (each ending in a vert of “its own”) while remaining attached to the body in a single unified island and, how I thought that is achievable is exactly by marking as seams all the edges ending in the pole; the puzzle is, why do the pole regions separate into island, without any seams (and not stay attached as expected and as they infact are in the “default”) and how to potentially go about it achieving the desired result, but, most importantly understand the why…