Reply To: UV Map for Castle Roof

Forum Archive UV Map for Castle Roof Reply To: UV Map for Castle Roof

#52285
spikeyxxx
Participant

    Yes, that is the idea, but not only the color texture, but all image textures and use a Color > MixRGB to mix them:

    You can also make two Principled Shaders, each set up with their own image textures and then combine the two BSDF’s with a Shader > Mix Shader.

    A little handy trick:

    Make sure to have the Node Wrangler Addon enabled!

    Select the Principled Shader and then SHIFT + CTRL + T gives you a Principled Shader set up.

    SHIFT Select the maps (Color, Gloss/Roughness, Normal,….) and everything will be connected in the right place!