Forum Archive › UV container with all UV files? › Reply To: UV container with all UV files?
Different people approach it differently. In this case the UV collection/container. You can put objects into multiple collections. For example in 3D viewport in object mode select everything and press shift+M instead of M. Then select the UV collection or Create a new collection. This leaves everything in their current collection and puts them in the UV/new collection. Once you finish a UV map for that object in the 3D Viewport in object mode with that object selected press Ctrl+alt+G. Since it’s in multiple collections you will need to select which collection to remove the object from. In this case the UV collection.
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You can do the multiple collections and remove collection in outliner too. I don’t use it that much. If I remember correctly you can just drag the object out of the collection. As for assigning to multiple collections I believe you just hold shift after you start dragging, but before you drop it in the other collection. You can put your mouse over a collection for a few seconds and the tool tip will pop up with the correct key in case I’m remembering incorrectly.
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Additional note: in the n-panel->view tab->collection panel you can click on the collection name to isolate (show only) that collection. You can also show and hide collection by clicking the eye icon next to the collection. You can use the number keys at the top while in object mode to isolate the first 10 collections listed in the collection panel. Shift+ the numbers toggle show/hide of that collection. Alt+ the number gives you the next 10 collections. For a total of 20. You can change the order by rearranging the collections in the outliner. This becomes very handy when you start animating large scenes.