Reply To: Using RGB for subscatter radius

Forum Archive Using RGB for subscatter radius Reply To: Using RGB for subscatter radius

#61293
spikeyxxx
Participant

    can you verify me on this?

    Yes, that is correct. 

    To be more precise, a Vector (purple) socket expects X, Y, Z values and they can each range from – “infinity” to +”infinity”, while RGB values are typically between 0 and 1 (but there are exceptions, for instance with realistic metal shaders that use a complex ior, like here:

    as you can see, the color n and k are using values greater than 1 here.).

    In the case of the SSS Radius, you can stick to a color and only use regular values between 0 and 1 and do the rest with the Scale.