Reply To: Used to be a member reconsidering joining up again

Forum Archive Used to be a member reconsidering joining up again Reply To: Used to be a member reconsidering joining up again

#48352
Jonathan Gonzalez
Participant

    Hey John, UE vs Unity is often a question people ask when they first get started with game development. They both have their pros and cons but something I consistently see is that people who purely want to work on the visual side of things go with UE as it tends to be more “artist friendly” and has a lot of great stuff to use right out of the box without much effort.

    Unity has a lot of the same features, but tends to be a bit more difficult to achieve a similar effect just due to how Unity is setup. Typically programmers and those who want more control over various aspect of their game go with Unity. Unity supports C# and UE uses C++. 

    One complaint about UE members switching over to Unity is that UE tends to rely too much on their blueprint system (visual scripting) which can be limiting. Unity doesn’t utilize visual scripting by default so you’ll be programming most everything by hand unless you decide to purchase a visual scripting system.

    Once you gain enough experience in game dev it really just comes down to personal preference, just like a 3d program. They have similar tools and some areas where they may excel than in others, but they’re just tools.