This script is applied to the object that has a rigidbody. Check your console for any errors or warnings. I tried this myself, and while it didn’t move like a spaceship it did move my sphere around with a rigidbody applied. The controls use the WASD or arrow keys. With the horizontal/vertical axis it can use any inputs that utilize those axis’. You could also use a joystick for movement since that is built in with those as well. Someone on that video posted a simplified version of the controller that could work as well:
using UnityEngine;
using System.Collections;
public class Movement : MonoBehaviour {
public Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody> ();
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis (“Horizontal”);
float moveVertical = Input.GetAxis (“Vertical”);
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.velocity = movement;
}
}
I’m not sure if the video uses the Z axis to move in and out, but you can change this line to this:
Vector3 (moveHorizontal, 0.0f, moveVertical);
to
Vector3 (moveHorizontal, moveVertical, 0);
That way you can move along the X and Y axis instead of the X and Z axis.