You could use MoveTowards if you wanted the car to move toward the target while looking at it. Below is how you’d use it.
public class Movement : MonoBehaviour {
public Transform target;
public float speed;
void Update() {
transform.LookAt (target);
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}