Reply To: Understanding co-ordinates

Forum Archive Understanding co-ordinates Reply To: Understanding co-ordinates

#97956
Jim Coote
Participant

    Weirder still. At frame 1 the origin at 0,0,0 and the skeleton + mesh is 3 metres in front on the Y axis, (even though its co-ordinates say 0,0,0). If I use ‘set origin’ to ‘geometry’ , ‘centre of mass’ (surface or volume), the origin stubbornly stays at 0,0,0. Very frustrating! I’ve tried changing transformation orientations, but nothing works. It’s as if some command has been given that prevents the origin being anywhere other than 0.0.0.  Alt+G doesn’t help. No individual bones change co-ordinates. Other objects or empties parented to mesh or armature don’t change co-ordinates, (even though they’ve obviously shifted). I’m at a loss as to how you can get anything to track to a moving animation. Not a big deal with a jog in a straight line, but if an animation is complex it’ll be a real pain to manually follow something.