Reply To: UE4 Support, naming convention for Assets etc.

Forum Archive UE4 Support, naming convention for Assets etc. Reply To: UE4 Support, naming convention for Assets etc.

#47505
bango
Participant

    @jgonzalez 

    Yeah, you’re right! I’m spending definitely too much time thinking about optimal namings and organizing structures. This is probably one of the reasons why I’m stuck at the moment. On my current low poly asset I basically used to use more materials than needed because I was told that using a material for each object of an asset would be the only way to be able to hide those objects in Substance Painter if you want to paint something that’s underneath them. But now I’ve seen another way which seems to be more efficient and I’m going to try out this workflow in the next days.