@jgonzalez
Well, first I want to thank you for the reply. I’ll take a look into the article you’ve linked here ASAIC.
Regarding to baking with Substance Painter I’ve noticed that e.g naming materials or assets with suffixes like _low etc. propably can become messy when I want to export them because I wouldn’t need this suffix for the final asset at the end, especially if I want to use multiple texture sets/materials e.g for different LODs .
Therefore I was thinking about if there is a better way to name the assets or materials efficiently without needing to change the namings of the texture maps afterwards.
Regarding to folder types I still don’t know which workflow would be better:
A main hierarchy as in your case, where each folder contains only the corresponding file types or a hierarchy in which all file types belonging to an asset are subordinated?!
E.G.
Assets
-> Asset 1
-> Animations
-> Textures
-> Materials
-> Scripts
Characters
Environment
etc.