Reply To: UE4 Support, naming convention for Assets etc.

Forum Archive UE4 Support, naming convention for Assets etc. Reply To: UE4 Support, naming convention for Assets etc.

#47503
bango
Participant

    @jgonzalez

    Well, first I want to thank you for the reply. I’ll take a look into the article you’ve linked here ASAIC.

    Regarding to baking with Substance Painter I’ve noticed that e.g naming materials or assets with suffixes like _low etc. propably can become messy when I want to export them because I wouldn’t need this suffix for the final asset at the end, especially if I want to use multiple texture sets/materials e.g for different LODs . 

    Therefore I was thinking about if there is a better way to name the assets or materials efficiently without needing to change the namings of the texture maps afterwards.

    Regarding to folder types I still don’t know which workflow would be better:

    A main hierarchy as in your case, where each folder contains only the corresponding file types or a hierarchy in which all file types belonging to an asset are subordinated?!

    E.G. 

    Assets

    -> Asset 1

          -> Animations

          -> Textures

          -> Materials

          -> Scripts

     Characters

    Environment

    etc.