I think the problem is this is being taught as a co-worker would teach a 3D professional coming into Blender for the first time but this course is one of the beginner courses in the 3D modeling fundamental learning flow. Most people start here, they don’t know what baking is, what normal maps are etc. etc. and this just dumps a TON of information on the unsuspecting student that until now haven’t even modeled anything yet. Now combine this with the completely new interface of 2.8 and you have a recipe for disaster. I think UV maping and Baking should have their own sections at least.
I’m coming here from Maya and Substance painter, I know how to bake and have modeled and textured complex objects, still I ended giving up at this lesson and my free trial ends tomorrow. I can’t continue because I try to follow the steps and don’t get any results. For example Blender 2.8 doesn’t have Blender Render, the options are different and I keep getting an “Object not selected Error” even tough I selected all faces on the scenes and made an Image file.
I think this tutorial needs to be completely remade and slowed down. It needs to start with a project the student can follow and teach what baking is, why you need it, what are the kinds of maps, what are they used for, how/when to make each one etc. Just dumping everything at once into someone who is just starting doesn’t work.
Hope this helps, and I enjoyed the learning paths even tough I didn’t get far. I hope they fix them because right now I’m sorry to say that Youtube may be the better option since I can imagine how more complicated subjects will be a lot worse to follow than this.
Thanks