Reply To: the point of CTRL bones?!!

Forum Archive the point of CTRL bones?!! Reply To: the point of CTRL bones?!!

#98196
Dwayne Savage
Participant

    It is two fold. First, it keeps blender’s workflow uniform to the industry. In other software controls are different objects, not bones. Second, this allows for more advanced rigging such as IK/FK switching. It also makes it easier to add additional features easier since all deformations are separated from the Ctrl and mch bones.