Hi Deepak,
Yes ChrisLim is correct. Forgive me if I failed to mention that in the course.
But I do like his solution there, nice on @chrislim
In my view, you would only use the limits on the IK when rigging something mechanical. If you added it on something organic (like an arm) you would likely run into a limitation where the animator needed to move it in a direction that is ‘limited’. And it would likely pop or flip when one side of the ‘limit’ to the other.
Hope that makes sense.