Hi Juan! Absolutely that would be a solution. It might be a bit of a slowdown, because you’ll have to switch over to cycles (eevee doesn’t support baking right at the moment), and like you said you’ll loose the parametric control, but you’ll end with that crisp render that you need. 🙂
Where that solution might not be as helpful is if you’re in a workflow with a client for example and need to make a lot of changes… also, if you’re layering textures with different mapping (texture with object mapping over a texture with uv mapping, for example) you might need to be baking out some insane resolution images to compensate.
There’s certainly room to play around though and find a workflow that works for you!