Hey thanks for the answer and the small tip on game studio 😀
I’ve play Hob to have a look at the gameplay and relaunched it to check how texturing is done, and I was surprised to saw the so simple texture (I, find it simple) with only some tiled textures representing the aspect of object (wall is gray with some darker shapes of ‘bricks’, same for grass) it should really depend on the game design of course. But it’s a matter of what is to texture, which amount of details we want (I try to add a lot of details on my hand painted tests) etc… I really like it but I should take a further look on the sculpt/bake/retopo process.