Reply To: Texture deformation

Forum Archive Texture deformation Reply To: Texture deformation

#68482
spikeyxxx
Participant

    After sculpting you can maybe use: Unwrap > Project from View (Bounds), but it all depends on how you are sculpting (3D or 2D).

    If you have an Unwrapped Plane:

    and move the center Vertex, you distort the checker pattern:

    If you subdivide it first like this:

    and move another Vertex, it will  (and should!) still deform:

    This is expected and wanted behavior! (But I can understand your confusion and hopefully have helped you understand what is happening and why a little better….)