Reply To: Texture deformation

Forum Archive Texture deformation Reply To: Texture deformation

#68481
gjuroo
Participant

    Thank you for answers!

    I was trying to optimize the process somehow since I wanted to avoid unwrapping the model with high density mesh.

    This would be no problem with some seamless texture or if I’d paint the texture over UV map.

    My texture has straight lines and I needed continuity on all sides. With high density mesh I’d have lot more work to adjust lines one to another but I guess this is the only right way.

    I assumed that the small deformation on mesh won’t cause much trouble but oviously I was wrong.