Reply To: Technical animations

Forum Archive Technical animations Reply To: Technical animations

#98917
Omar Domenech
Participant

    There’s a lot going on there, to achieve such an animation, you’re going to have to get very comfortable with modeling, shading, lighting and motion graphics it seems and more. That video is a full on small production. I’d say just start with modeling and think of nothing else, or you’ll run the risk of burning out. You’ll naturally feel when you’re comfortable with one step and feel like you can go to the next, and only then you open your mind to UV’ing and shading, where most of the look will come from. 

    You’ll probably need to hack a lot of the materials to get that look, because the shaders, broadly, are more for realism. There might be packs on Superhive that already have that look bundled in some node group, so that’s cool. But anyways, just start with modeling and tune out everything else, that’s what I do anyways, because if it feels like a impossible tall mountain, you’ll just turn back, so one step at a time will get you to the top.