– part 1, will try ocean with volumetrics, for the water. Did link all the melvins, need to animate. Appended another Melvin and made most of his body transparent, so I could use the arms. Tried deleting the mesh and bones, except for the root and arms, sort of worked but there were too many stray vertex. Still a lot of modeling, shading, etc. to do.
Part2
– The fish (definitely to large) use the boid particles, at least they now are all swimming in the same direction and not upside down and backwards.
– worked on coral some, rough idea, have tried sculpting, hard surface modeling, skin modifier and a few other things. It all seems to depend on what type of coral it is.
– need to add some seaweed, hoping it is similar to grass. Am going to try pinning it at the bottom and use the. wave modifier.
– The fish are definitely going to use simple armature, probably bendy bones. The wave modifier was a total failure.
– want to add the octopus tennicle (can’t spell).
Part3 –
– the eyes are supposed to blink and droop and finally close. Still trying to figure out how to do that, probably parent a black plane close to the camera and move it up and down. Thinking if there were eyelashes somehow. Otherwise needs some modeling and fix the timing of the eyes.
One of the biggest problems is trying to stay on track, so easy to get distracted by trying some other method to do something. Also trying to move at same rate on all three parts.