A bit of documentation for some elements I previously added:
the dark “bruckheimer” effect on top is a volume shader

The water was created using voronoi displacement and a length math shader to create a very aquatic blue and more yellowish water color the more you get too the border.

For the lamp on the left of the man I used a distance math shader based on 2 coordinates which creates a really nice effect on the bottom of the lamp:

Added some details as well to make the scene more complete. The light and color lights make it more like a nice spot for long summer nights. A boat can stop there as well to join the party. In case you fall off, we can save you with thelife buoy.
