Reply To: Substance source material to Blender workflow?

Forum Archive Substance source material to Blender workflow? Reply To: Substance source material to Blender workflow?

#52303
Palo Piktor
Participant

    Use substance player, export whatever maps you want. Give them correct suffix (_basecolor, _normal and so on) so Blender recognize them. You just need to have principled shader in shader editor and hit ctrl+shift+t then locate textures and if correctly named, blender will do all the work creating nodes and connections for you.