Reply To: Substance Painter and it’s alternatives?

Forum Archive Substance Painter and it’s alternatives? Reply To: Substance Painter and it’s alternatives?

#73205
Jon Watt
Participant

    I’ve got some experience with Substance Painter – largely using it to texture my models and take them across into Unreal Engine or Unity. 

    It is a great texturing software. There are others available, such as 3D Coat and Quixel Mixer (which is gradually being updated to become more in line with what substance can do). I personally prefer substance painter, but that’s only because I’m more familiar with it.

    It uses layers, blending modes and masks in much the same way as photoshop does, and can really help with organising and editing your textures in a non destructive way. It also handles procedural textures too – so again, very easy to keep things non destructive. 

    I like the ease of beiing able to bake out texture maps to take in to other software (I believe blender can do this too, though i’ve not much experience with doing this in Blender).

    One tip, if you want to avoid the monthly subscription, is to purchase it on Steam. Usually goes on sale whenever there’s a steam sale, and you get 12 months of updates from the date you buy it too.