Reply To: [SOLVED] How to handle a sculpted mesh

Forum Archive [SOLVED] How to handle a sculpted mesh Reply To: [SOLVED] How to handle a sculpted mesh

#37366
plasmavoyage
Participant

    @baukepost That’s exactly what I think cannot help me in this case.

    I don’t want a lowpoly/lowres model with an implied highpoly geometry.

    I want to keep the highpoly mesh with all its details and real geometry, but I want to be able to unwrap and apply textures and materials to it. Maybe the solution with sculpted meshes is that I can only apply procedurally generated materials to it.