Reply To: SOLVED: Bevel blew up my UV map

Forum Archive SOLVED: Bevel blew up my UV map Reply To: SOLVED: Bevel blew up my UV map

#51179
onelombax
Participant

    Thanks a lot, for anyone who has the following issue :

    You baked you curved meshes and end up with weird UVs.

    Select all the mesh in Edit Mode > Merge By Distance (basically you want to remove the bevel you added when doing the vertex painting) and bake again, it fixed the issue for me 🙂