Forget the wood, that was just an example. The end-grain problem is a different story, which is what Martin was referring to. I was interested in the transition in general.
@Dostovel How do you mean cover them? Do you have an example? I was trying to get a better transition because I want the edge to be visible. I can do it with vertex paint on a destructive bevel where a purple line represents the smooth transition between the red and blue, basically blurring or mixing them, but I seem to have a power outage when it comes to applying that to two different textures on one model. Might have to take a nap on this.
