Reply To: Slight problem with adding a bevel to some parts of the shell (edges)

Forum Archive Slight problem with adding a bevel to some parts of the shell (edges) Reply To: Slight problem with adding a bevel to some parts of the shell (edges)

#72235
Adrian Bellworthy
Participant

    I does look like flipped normals to me!

    I don’t think you would get this problem with duplicate verts, the way I like to see if I suspect duplicate vert is, in x-ray mode (ALT+Z) box select what looks like a problem vert and in the status bar at the bottom of the screen, in this example it shows I have 2 of 16 verts selected, meaning I have duplicate verts. And in this example knowing a default cube should only have 8 verts, 16 means all my verts are duplicated.

    To remove duplicate verts press A to select everything and then M>ByDistance.

    If you don’t see this info in the status bar, open the preferences, Edit>Preferences, and select the Interface tab, under the Status Bar dropdown enable Scene Statistics.