Reply To: Scattershot versions

Forum Archive Scattershot versions Reply To: Scattershot versions

#74553
Jonathan Lampel
Participant

    It has been updated since this lesson, but not in any way that would change how it’s used. Can you share a screenshot of what you’re referring to? Is there a spot where the UV seam is too obvious? The usual solution would be to use the tri-planar mapping option, but we’ll be baking the textures to UVs later so that would only work for the non-mirrored objects. If I remember correctly, I just tried to adjust the settings to make it less obvious but didn’t worry about it too much beyond that.