Reply To: Save file size got huge, is this normal?

Forum Archive Save file size got huge, is this normal? Reply To: Save file size got huge, is this normal?

#62612
Chunck Trafagander
Participant

    Ya, that was my initial thoughts. If you are simply moving vertices by sculpting, there shouldn’t really be an increase in file size, unless somewhere there is something that is actually adding vertices/subdivisions. 

    Looking over your specs, I can’t say there would be any issues with hardware. Your PC is far beefier than mine even! I’m actually quite stumped at what could be giving you that kind of grief… 🤔

    As you are now trying, I would honestly just recommend starting over (as much as that sucks), or at least starting back before modifiers were introduced. I do still think it may have something to do with your mesh being rapidly subdivided without you knowing, I don’t see any other real reason from what you’ve explained as to how your file size bloats so quickly, if all you are doing is moving vertices around. 

    For your question: That is actually some functionality of the Multi-Res modifier. You’ll notice that there are 3 sliders, for different “modes” you can be in. Object (viewport),  Render (rendered image or exported mesh), and Sculpt. Some modifiers won’t preview when in Edit mode, which is why you may be getting varying statistics for how many verts/faces/tris this mesh actually has! As far as I know, Multi-Res is one of these modifiers.

    Why the sculpting information seems to disappear in Object mode is because you may have your “Level Viewport” slider set to a lower resolution than you have it for the “Sculpt” mode slider. So while the information isn’t actually “gone”, Blender is just hiding it for you while you are in other modes. This can be useful if you want to sculpt in high detail, but then move around your viewport fast when in Object mode, since it isn’t rendering as many polygons. 

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    Let me know how that goes, I am interested to see whether or not your file size shoots up again.