Reply To: Roughness Power of 2

Forum Archive Roughness Power of 2 Reply To: Roughness Power of 2

#26604
Adam Janz
Participant

    In the Principled shader, Non-Color Data with a Power of 2 actually looks identical to Color Data with no Power of 2. So for Principled shader, we can just plug in the roughness map as Non-Color data without anything else? (This seems to be how the Poliigon Material Converter add-on does this.)