Reply To: rotate/scale issues

Forum Archive rotate/scale issues Reply To: rotate/scale issues

#28114

Hi Jonathan! Yes, it is a rigged humanoid character. The best result I could get is where the gameobject itself is alright on rot and scale, while having the child objects (rig, mesh) rotated on the X, and scaled by 100. Still, the animations function well. So, I guess I’ll need some more research and experimenting. 

Thank you for the answer.