Reply To: Rigid bodies start out wobbling and then fly through passive rigid body floor

Forum Archive Rigid bodies start out wobbling and then fly through passive rigid body floor Reply To: Rigid bodies start out wobbling and then fly through passive rigid body floor

#50899
spikeyxxx
Participant

    @thepaperkrane 

    Hi Benjamin. Is your ground just a Plane?

    Collisions between objects are calculated by looking at the distance between vertices. As a Plane only has 4 verts at the corners, the Rigid Body solver doesn’t recognize a collision.

    Try subdividing the ground…

    If that doesn’t help, a link to the .blend file would be very helpful.