Hello Wayne, Sorry for late reply.
I’m learning 3d as a hobby right now. I do want to focus more on animation in the future. I thought some basic understand of Rigging would help me in Animation as well. 3D animation seem to depend on the quality of the rig.
I want to make a Ball character to animate. so it’s feel weird if the ball always have to face a certain angle so that it can squash top down of it body.
But I did manage to rig the ball I want. Using Lattice and Shape key. Now every time it hit a wall or being kicked, All I need is rotate the squash stretch angle. Kinda glad that I didn’t gave up. 😀