Reply To: Rendering textured “N-Gons” without transparency faster than “Quads” with transparency?

Forum Archive Rendering textured “N-Gons” without transparency faster than “Quads” with transparency? Reply To: Rendering textured “N-Gons” without transparency faster than “Quads” with transparency?

#60598
spikeyxxx
Participant

    I guess that depends on the amount of Vertices/ triangles the N-Gon exists of (for rendering everything is being triangulated).

    If the N-Gon has 4 Vertices, than it will of course be faster to render than a  Quad with transparency 😉

    If the N-Gon consists of 1 million Vertices, than that will render a lot slower than a Quad with transparency.

    There must therefore be an amount of Verts, which is a turning point,  where it switches which one is faster.

    It might also depend on the amount of transparent bounces…