Reply To: Rendering textured “N-Gons” without transparency faster than “Quads” with transparency?

Forum Archive Rendering textured “N-Gons” without transparency faster than “Quads” with transparency? Reply To: Rendering textured “N-Gons” without transparency faster than “Quads” with transparency?

#60601
Jonathan Lampel
Participant

    Transparency can be expensive! Instancing makes no difference with that, but instancing does make a big difference with calculating geometry. It’s why I chose to cut out the leaf shape here instead of using the ivy generator’s quads. If it wasn’t instanced and this was for a game engine rather than a path-tracer then I might have left them as a plane.