Reply To: Reload for multiplayer

Forum Archive Reload for multiplayer Reply To: Reload for multiplayer

#58802
Jonathan Lampel
Participant

    I think you could still use the same animation workflow and the same rig, but separate the magazine as a different object like you mentioned. At the point where it’s offscreen, you could make it invisible and swap it out for a rigid body one that’s launched in the direction of the throw, then make it visible again as the character reaches into his pocket or wherever you want to pull it out from. The rigid body one doesn’t have to be the same object – it could just be an instance. That way you have more control of it during the animation and you could throw as many as you want around the level. I’m sure there’s a lot of different ways to do it, but it sounds like you have it covered!