Reply To: Realistic uneven eyes Problem

Forum Archive Realistic uneven eyes Problem Reply To: Realistic uneven eyes Problem

#87709
Omar Domenech
Participant

    Yes I remember it being a thing of using the object coordinates in the texture coordinate node. I don’t remember exactly the hack that I did, but using the mirror modifier, applying it, then leaving the object origin in its place or I used an empty. Or I reset the setup using generated coordinates? I’m not sure, but maybe you can upload your blend file so we can test it out.